![]() ![]() ![]() Starting money = Money - (money * death penalty modifier) There is a penalty for dying, based on difficulty. Starting money = Respawn money * (current wave / max wave (excluding boss wave)) Players joining a game that has already started will get money based on the current wave of the game.įor example, in a long game, players joining during the first wave will receive 10% of the respawn money while players joining during the final normal wave will receive the full value. Each player receives money at the start of a game based on difficulty. ![]()
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